Post #2
Virtual Reality and Music
Virtual reality is an upcoming tool that is used in a variety of ways including in the classroom, occupational therapy, and in seniors’ homes. It is not only limited to those places, but has also become part of learning musical concepts, such as harmony, rhythm, and learning an instrument. Virtual Reality (VR) offers an immersive experience.
Meta VR has games that work on coordination, rhythm, and team building. Beat Saber and Synth Riders are prime example of this. In Beat Saber, players use both hands to hit incoming blocks in time to music. Synth rider follows the wave of music. These games help with hand-eye coordination and fine motor skills. Beat Saber requires players to stay on beat as they hit the incoming blocks which helps students practice time and tempo. There is a multiplayer mode that allows students to work together or compete in challenges. This strengthens teamwork and social skills. Beat Saber provides a fun way to learn music skills that go beyond just a game. Synth Rider lets players move their bodies while dodging obstacles in a dance like experience.
Unplugged provides a unique experience for players to use hand tracking instead of controllers. This allows players to play virtual guitar working on finger positioning and rhythm to common songs. Soundstage is a VR music maker where students can interact with virtual instruments that can encourage sound design and music theory. This game can allow students to create and produce music without expensive physical equipment. This can make it more accessible for students and teachers.
I started playing Beat Saber (this is my favourite song on Beat Saber, and is me!!), every night on VR. It was a way for me to escape. The music rang through my ears, and I tuned everything else out around me. I felt focused and determined I was going to get all those blocks hit. I may have missed a few, but once I finished the song, I felt accomplished! I also noticed my anxiety was lowered, Even when I played high speed songs that were more active, I felt better coming off of VR. It was a great stress reliever that I will continue using, when I feel I need it.